You have received an invitation to a private party. No names. Only an address. You and your friends arrive in front of an isolated house, in complete silence.
Ring... no reply.
The door is already open. A dark staircase leads you to a lounge frozen in time.
Only two candles light the darkness.
Then you hear it. Distant music. Distorted, unlike party music at all. Once you enter, the doors will close and the game will have begun. Will you and your group manage to solve all the puzzles and escape that House?
When the 60 minutes are up, the experience ends.
If the room is available for the next shift, it is possible to add 30 extra minutes to try and complete the mission, for a small supplement.
Payment can be made by card when booking online or by cash and card machine on site.
You can buy a gift voucher directly on our website. Go to the ‘Prices & Vouchers’ section in the menu.
Yes, of course, The House of Mysteries is a stimulating experience. It's not a dangerous game, quite the opposite, it's an activity where you only use your brain and everyone collaborates together.
Until the age of 13, children must be accompanied by at least one adult in the room.
Up to 6 years old they don't pay, from 7 years old and upwards the price is the normal list price.
If someone does not participate in the experience, it is not possible to wait in reception for the entire duration of the game.
The House of Mysteries has a fear level of 2 out of 5.
The setting is retro and the lighting is almost absent at first. The atmosphere is creepy and mysterious, and there are props in the room such as old dolls that may be unsettling for more sensitive individuals.
However, it is not a pure horror room: the tension is more psychological than based on scares. There is a moment of surprise, but overall the experience is not frightening.
The main feeling is often tied to the initial part of the game: you start split into two groups in the dark with two candles in hand, and this can increase the tension in the first few minutes of play.
No actors will make physical contact with participants.
The perceived level of fear is still very subjective: it varies from person to person, depending on individual sensitivity and how much one gets involved in the atmosphere. However, we believe this room is also suitable for families as it is not strictly horror and scary.
Yes, as the environments are not tight or confined.
In most cases, even those who initially have some doubts, face the experience without problems, thanks to manageable and always accessible spaces.
In any case, at any time it is still possible to interrupt the game and leave the room.
Our rooms have been designed for multiple people to play together on different puzzles simultaneously, with more than one puzzle active at the same time, and no single required sequence. This means one thing: everyone participates, always. This way, each team member can contribute, making the experience dynamic, fluid, and consistently engaging.
Every environment we create is designed with extreme attention to detail, like a set for a stage production. We use solid, realistic, quality materials – no polystyrene, no plastic, no “theme park fakery”.
Only credible and immersive environments, where you will truly feel like you are stepping into a movie scene. Every detail is considered. Every puzzle is perfectly integrated into the story.