ESCAPE ROOM with jumpscare
“You have only one chance: to understand... and free yourselves.”
You wake up blindfolded and handcuffed.
My head is spinning, my breathing is heavy.
You don't know how you got there... but you immediately understand that it wasn't a
case.
The timer turns on.
Tick.Tock.Tick.Tock.
The air is cold, the environment dirty, abandoned.
Try to move... but the chains hold you fast.
Then… a voice.
“You have 60 minutes.”
The voice fades.
Now you know why you are here.
It's not a game.
This is a test.
“You are not here by chance.
You have made choices. Now you will pay the consequences.”
A brief silence.
To play… or to lose.
”The Riddler" has a fear level of 2 out of 5.
The setting recalls the first film in the saga with realistic and worn-out sets: a dirty environment, raw details, and some elements that might be shocking for more sensitive individuals.
It's not a pure horror room, however: the tension is more psychological than based on jump scares. There are moments of surprise, but overall the experience isn't frightening.
The main sensation is often linked to initial anxiety: you start blindfolded and handcuffed, and this can increase the tension in the first few minutes of the game.
No actors will make physical contact with participants.
The level of perceived fear is still very subjective: it varies from person to person, depending on individual sensitivity and how much one gets drawn into the atmosphere.
When the 60 minutes are up, the experience ends.
If the room is available for the next shift, it is possible to add 30 extra minutes to try and complete the mission, for a small supplement.
Payment can be made by card during online booking or by cash on arrival.
If you have not received the confirmation email:
Most likely, it ended up in your email's spam or promotions/advertising folder, please try checking there.
2) You probably haven't completed the booking. If you haven't clicked the ‘COMPLETE BOOKING’ button, it means you haven't finished all the required steps and the booking is not complete.
3) It's possible that someone was a fraction of a second quicker and booked first.
4) If the problem isn't one of the previous three, you've probably entered the wrong email address. Give us a call and we'll check.
It is possible to purchase a gift voucher directly on our website. Go to the ‘PRICES&COUPONS’ section of the menu.
The “Enigmista” room is recommended for ages 14 and over, as it features frightening effects. In the initial phase of the experience, participants are blindfolded and handcuffed to increase engagement and realism.
From the age of 14, young people may also participate independently, provided they are responsible, not unruly, and respect the spaces and objects within the experience.
For those who prefer a lighter experience, we recommend our rooms without horror elements such as “The Pirates” Prison“ or "The Killer's House," designed for fun suitable for everyone.
Up to 6 years old they don't pay, from 7 years old and upwards the price is the normal list price.
If someone does not participate in the experience, it is not possible to wait in reception for the entire duration of the game.
The number indicated for each room is the recommended one, as it guarantees the best gaming experience in terms of space and dynamics. It is however still possible to participate with 1–2 more people, keeping in mind that the experience might be more chaotic and the spaces more cramped.
Yes, it's possible to leave the room or end the experience at any time.
The safety and well-being of participants are always our priority.
In the event of an early withdrawal, the participation fee remains unchanged, as the experience has commenced.
No, in the initial phase of the experience, participants are actually blindfolded and handcuffed to increase the engagement and realism of the scene.
In most cases, even those who initially have some doubts get through the experience without problems, thanks to manageable and always accessible spaces.
In any case, at any time it is still possible to interrupt the game and leave the room.