ESCAPE ROOM CLASSICA – with Jumpscare
“You have only one chance: to understand... and free yourselves.”
You wake up blindfolded and handcuffed.
My head is spinning, my breathing is heavy.
You don't know how you got there... but you immediately understand that it wasn't a
case.
The timer turns on.
Tick.Tock.Tick.Tock.
The air is cold, the environment dirty, abandoned.
Try to move... but the chains hold you fast.
Then… a voice.
“You have 60 minutes.”
The voice fades.
Now you know why you are here.
It's not a game.
This is a test.
“You are not here by chance.
You have made choices. Now you will pay the consequences.”
A brief silence.
To play… or to lose.
Our rooms have been created to allow multiple people to play simultaneously on different puzzles, with more than one puzzle active at the same time, without a single, mandatory sequence. This means one thing: everyone participates, always. This way, every team member can contribute, making the experience dynamic, fluid, and always engaging. Each of our environments is created with extreme scenic care: we use solid and realistic quality materials: no polystyrene, no plastic, no “theme park fakes”. Only believable and immersive environments, where you'll feel like you've really stepped into a movie scene. Every detail has been considered. Every puzzle is perfectly integrated into the story.
”The Riddler" has a fear level of 2 out of 5.
The setting recalls the first film in the saga with realistic and worn-out sets: a dirty environment, raw details, and some elements that might be shocking for more sensitive individuals.
It's not a pure horror room, however: the tension is more psychological than based on jump scares. There are moments of surprise, but overall the experience isn't frightening.
The main sensation is often linked to initial anxiety: you start blindfolded and handcuffed, and this can increase the tension in the first few minutes of the game.
No actors will make physical contact with participants.
The level of perceived fear is still very subjective: it varies from person to person, depending on individual sensitivity and how much one gets drawn into the atmosphere.
When the 60 minutes are up, the experience ends.
If the room is available for the next shift, it is possible to add 30 extra minutes to try and complete the mission, for a small supplement.
Payment can be made by card during online booking or by cash on arrival.
If you have not received the confirmation email:
Most likely, it ended up in your email's spam or promotions/advertising folder, please try checking there.
2) You probably haven't completed the booking. If you haven't clicked the ‘COMPLETE BOOKING’ button, it means you haven't finished all the required steps and the booking is not complete.
3) It's possible that someone was a fraction of a second quicker and booked first.
4) If the problem isn't one of the previous three, you've probably entered the wrong email address. Give us a call and we'll check.
It is possible to purchase a gift voucher directly from our website. Go to the ‘PRICES&COUPONS’ section of the menu.
The “Riddler” room is recommended for ages 14 and up, as in the initial phase of the experience, participants are blindfolded and handcuffed to increase immersion and realism. Kids aged 14 and over can also participate independently, provided they are responsible, not boisterous, and respect the spaces and objects within the experience.
For those who prefer a lighter experience, we recommend our rooms without horror elements, designed for fun suitable for everyone.
Up to 6 years old they don't pay, from 7 years old and upwards the price is the normal list price.
If someone does not participate in the experience, it is not possible to wait in reception for the entire duration of the game.
Yes, it's possible to leave the room or end the experience at any time.
The safety and well-being of participants are always our priority.
In the event of an early withdrawal, the participation fee remains unchanged, as the experience has commenced.
No. In the initial phase of the experience, participants are blindfolded and handcuffed to increase immersion and realism.
In most cases, even those who initially have some doubts face the experience without problems, thanks to manageable and always accessible spaces.
In any case, at any time it is still possible to interrupt the game and leave the room.